Improve window resize behaviour
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@@ -24,6 +24,7 @@ import androidx.compose.runtime.getValue
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import androidx.compose.runtime.mutableStateOf
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import androidx.compose.runtime.remember
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import androidx.compose.runtime.setValue
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import androidx.compose.ui.Alignment
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import androidx.compose.ui.Modifier
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import androidx.compose.ui.draw.alpha
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import androidx.compose.ui.draw.shadow
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@@ -78,17 +79,19 @@ fun App(modifier: Modifier = Modifier) {
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Box(modifier = modifier) {
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Row(modifier = Modifier.blurOnFinished(isSolved)) {
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PuzzleGrid(
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modifier = Modifier
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.aspectRatio(1f)
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.weight(0.6f)
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.fillMaxHeight(),
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grid = game.grid,
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onUpdate = {
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horizontalClues.forEach { it.update(game.grid) }
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verticalClues.forEach { it.update(game.grid) }
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}
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)
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Column(modifier = Modifier.weight(0.6f)) {
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PuzzleGrid(
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modifier = Modifier
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.aspectRatio(1f)
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.fillMaxWidth()
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.align(Alignment.CenterHorizontally),
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grid = game.grid,
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onUpdate = {
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horizontalClues.forEach { it.update(game.grid) }
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verticalClues.forEach { it.update(game.grid) }
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}
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)
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}
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Column(
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modifier = Modifier.padding(start = 16.dp).weight(0.4f).fillMaxHeight()
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) {
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@@ -299,42 +302,3 @@ fun ClueCard(
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content()
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}
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}
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//fun Modifier.advanceShadow(
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// color: Color = Color.Black,
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// borderRadius: Dp = 16.dp,
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// blurRadius: Dp = 16.dp,
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// offsetY: Dp = 0.dp,
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// offsetX: Dp = 0.dp,
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// spread: Float = 1f,
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//) = drawBehind {
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// this.drawIntoCanvas {
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// val paint = Paint()
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// val frameworkPaint = paint.asFrameworkPaint()
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// val spreadPixel = spread.dp.toPx()
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// val leftPixel = (0f - spreadPixel) + offsetX.toPx()
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// val topPixel = (0f - spreadPixel) + offsetY.toPx()
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// val rightPixel = (this.size.width)
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// val bottomPixel = (this.size.height + spreadPixel)
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//
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// if (blurRadius != 0.dp) {
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// /*
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// The feature maskFilter used below to apply the blur effect only works
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// with hardware acceleration disabled.
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// */
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// frameworkPaint.maskFilter =
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// BlurEffect(blurRadius.toPx(), blurRadius.toPx())
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// }
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//
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// frameworkPaint.color = color.toArgb()
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// it.drawRoundRect(
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// left = leftPixel,
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// top = topPixel,
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// right = rightPixel,
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// bottom = bottomPixel,
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// radiusX = borderRadius.toPx(),
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// radiusY = borderRadius.toPx(),
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// paint
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// )
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// }
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//}
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