Fix clue rendering on light mode
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SonarQube Scan / SonarQube Trigger (push) Failing after 5m35s
Some checks failed
SonarQube Scan / SonarQube Trigger (push) Failing after 5m35s
This commit is contained in:
@@ -1,18 +1,6 @@
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package ch.dissem.yaep.ui.common
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import androidx.compose.foundation.BorderStroke
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import androidx.compose.foundation.Image
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import androidx.compose.foundation.layout.Box
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import androidx.compose.foundation.layout.Column
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import androidx.compose.foundation.layout.Row
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import androidx.compose.foundation.layout.aspectRatio
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import androidx.compose.foundation.layout.fillMaxWidth
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import androidx.compose.foundation.layout.padding
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import androidx.compose.foundation.layout.wrapContentHeight
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import androidx.compose.foundation.shape.RoundedCornerShape
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import androidx.compose.material3.CardDefaults
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import androidx.compose.material3.MaterialTheme
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import androidx.compose.material3.OutlinedCard
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import androidx.compose.material3.Text
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import androidx.compose.runtime.Composable
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import androidx.compose.runtime.LaunchedEffect
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@@ -22,46 +10,16 @@ import androidx.compose.runtime.mutableStateOf
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import androidx.compose.runtime.remember
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import androidx.compose.runtime.setValue
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import androidx.compose.ui.Modifier
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import androidx.compose.ui.draw.alpha
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import androidx.compose.ui.draw.shadow
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import androidx.compose.ui.text.style.TextAlign
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import androidx.compose.ui.unit.Dp
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import androidx.compose.ui.unit.TextUnit
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import androidx.compose.ui.unit.TextUnitType
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import androidx.compose.ui.unit.dp
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import ch.dissem.yaep.domain.Clue
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import ch.dissem.yaep.domain.Game
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import ch.dissem.yaep.domain.GameCell
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import ch.dissem.yaep.domain.GameRow
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import ch.dissem.yaep.domain.Grid
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import ch.dissem.yaep.domain.HorizontalClue
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import ch.dissem.yaep.domain.Item
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import ch.dissem.yaep.domain.ItemClass
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import ch.dissem.yaep.domain.NeighbourClue
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import ch.dissem.yaep.domain.OrderClue
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import ch.dissem.yaep.domain.SameColumnClue
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import ch.dissem.yaep.domain.TripletClue
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import kotlinx.coroutines.CoroutineScope
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import kotlinx.coroutines.Dispatchers
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import org.jetbrains.compose.resources.painterResource
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import yaep.commonui.generated.resources.Res
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import yaep.commonui.generated.resources.neighbour
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import yaep.commonui.generated.resources.order
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import kotlin.coroutines.CoroutineContext
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import kotlin.time.ExperimentalTime
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class DisplayClue<C : Clue>(val clue: C) {
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var isActive: Boolean by mutableStateOf(true)
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var isViolated: Boolean by mutableStateOf(false)
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fun update(grid: Grid) {
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isViolated = !clue.isValid(grid)
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if (isViolated) {
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isActive = true
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}
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}
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}
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@Composable
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@OptIn(ExperimentalTime::class)
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@@ -140,199 +98,4 @@ fun App(
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}
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}
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@Composable
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fun PuzzleGrid(
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modifier: Modifier = Modifier,
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selectDirectly: Boolean,
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spacing: Dp = 8.dp,
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grid: Grid,
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onUpdate: () -> Unit
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) {
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Column(modifier = modifier) {
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for (row in grid) {
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PuzzleRow(
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row = row,
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onUpdate = onUpdate,
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onSnapshot = { grid.snapshot() },
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onUndo = { grid.undo() },
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spacing = spacing,
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selectDirectly = selectDirectly
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)
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}
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}
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}
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@Composable
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private fun PuzzleRow(
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row: GameRow<ItemClass<*>>,
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onUpdate: () -> Unit,
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onSnapshot: () -> Unit,
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onUndo: () -> Boolean,
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spacing: Dp,
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selectDirectly: Boolean
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) {
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Row(
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modifier = Modifier
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.fillMaxWidth()
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.wrapContentHeight()
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) {
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val allOptions = row.options
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for (cell in row) {
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var selection by remember(cell) { mutableStateOf(cell.selection) }
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val options = remember(cell) {
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allOptions.map { Toggleable(it, cell.options.contains(it)) }
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}
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LaunchedEffect(cell) {
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cell.optionsChangedListeners.add { enabled ->
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options.forEach { it.enabled = enabled.contains(it.item) }
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}
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cell.selectionChangedListeners.add {
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selection = it
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onUpdate()
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}
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}
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Selector(
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modifier = Modifier
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.padding(spacing)
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.weight(1f),
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spacing,
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selectDirectly = selectDirectly,
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options = options,
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onOptionRemoved = {
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onSnapshot()
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cell.options.remove(it)
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row.cleanupOptions()
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},
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onOptionAdded = {
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cell.options.add(it)
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},
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selectedItem = selection,
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onSelectItem = { selectedItem ->
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onSelectItem(row, cell, options, selectedItem, onSnapshot, onUndo)
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}
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)
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}
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}
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}
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private fun onSelectItem(
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row: GameRow<ItemClass<*>>,
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cell: GameCell<ItemClass<*>>,
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options: List<Toggleable<Item<ItemClass<*>>>>,
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selectedItem: Item<ItemClass<*>>?,
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onSnapshot: () -> Unit,
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onUndo: () -> Boolean
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) {
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if (selectedItem != null) {
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onSnapshot()
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cell.selection = selectedItem
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row.cleanupOptions()
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} else {
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while (cell.selection != null) {
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if (!onUndo()) break
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}
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options.forEach { option ->
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option.enabled = cell.options.contains(option.item)
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}
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}
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}
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private fun Modifier.forClue(clue: DisplayClue<out Clue>, padding: Dp = 8.dp): Modifier = this
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.alpha(if (clue.isActive) 1f else 0.2f)
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.padding(padding)
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.onEitherPointerAction { clue.isActive = !clue.isActive }
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@Composable
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fun HorizontalClue(
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modifier: Modifier = Modifier,
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spacing: Dp,
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clue: HorizontalClue,
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isClueViolated: Boolean
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) {
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ClueCard(
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modifier = modifier,
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spacing = spacing,
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isClueViolated = isClueViolated
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) {
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Row {
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when (clue) {
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is NeighbourClue<*, *> -> {
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DrawItem(modifier = Modifier.weight(1f), spacing = spacing, item = clue.a)
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Image(
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modifier = Modifier.aspectRatio(1f).weight(1f),
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painter = painterResource(Res.drawable.neighbour),
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contentDescription = null
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)
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DrawItem(modifier = Modifier.weight(1f), spacing = spacing, item = clue.b)
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}
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is OrderClue<*, *> -> {
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DrawItem(modifier = Modifier.weight(1f), spacing = spacing, item = clue.left)
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Image(
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modifier = Modifier.aspectRatio(1f).weight(1f),
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painter = painterResource(Res.drawable.order),
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contentDescription = null
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)
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DrawItem(modifier = Modifier.weight(1f), spacing = spacing, item = clue.right)
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}
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is TripletClue<*, *, *> -> {
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DrawItem(modifier = Modifier.weight(1f), spacing = spacing, item = clue.a)
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DrawItem(modifier = Modifier.weight(1f), spacing = spacing, item = clue.b)
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DrawItem(modifier = Modifier.weight(1f), spacing = spacing, item = clue.c)
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}
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}
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}
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}
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}
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@Composable
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fun VerticalClue(
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modifier: Modifier = Modifier,
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spacing: Dp,
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clue: SameColumnClue<*, *>,
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isClueViolated: Boolean = false
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) {
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ClueCard(
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modifier = modifier.aspectRatio(0.5f),
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spacing = spacing,
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isClueViolated = isClueViolated
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) {
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Column {
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DrawItem(modifier = Modifier.weight(1f), spacing = spacing, item = clue.a)
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DrawItem(modifier = Modifier.weight(1f), spacing = spacing, item = clue.b)
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}
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}
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}
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expect fun CoroutineScope.logGame(game: Game, dispatcher: CoroutineContext = Dispatchers.IO)
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@Composable
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fun ClueCard(
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modifier: Modifier = Modifier,
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spacing: Dp,
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isClueViolated: Boolean,
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content: @Composable () -> Unit
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) {
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val colors = MaterialTheme.colorScheme
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OutlinedCard(
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modifier = if (isClueViolated) {
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modifier.shadow(
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8.dp,
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shape = CardDefaults.outlinedShape,
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ambientColor = colors.error,
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spotColor = colors.error
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)
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} else {
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modifier
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},
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shape = RoundedCornerShape(spacing),
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border = if (isClueViolated) {
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remember { BorderStroke(1.0.dp, colors.error) }
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} else {
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CardDefaults.outlinedCardBorder()
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}
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) {
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content()
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}
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}
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144
commonUI/src/commonMain/kotlin/ch/dissem/yaep/ui/common/clues.kt
Normal file
144
commonUI/src/commonMain/kotlin/ch/dissem/yaep/ui/common/clues.kt
Normal file
@@ -0,0 +1,144 @@
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package ch.dissem.yaep.ui.common
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import androidx.compose.foundation.BorderStroke
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import androidx.compose.foundation.layout.Column
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import androidx.compose.foundation.layout.Row
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import androidx.compose.foundation.layout.aspectRatio
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import androidx.compose.foundation.layout.padding
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import androidx.compose.foundation.shape.RoundedCornerShape
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import androidx.compose.material3.CardDefaults
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import androidx.compose.material3.Icon
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import androidx.compose.material3.MaterialTheme
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import androidx.compose.material3.OutlinedCard
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import androidx.compose.runtime.Composable
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import androidx.compose.runtime.getValue
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import androidx.compose.runtime.mutableStateOf
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import androidx.compose.runtime.remember
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import androidx.compose.runtime.setValue
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import androidx.compose.ui.Modifier
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import androidx.compose.ui.draw.alpha
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import androidx.compose.ui.draw.shadow
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import androidx.compose.ui.unit.Dp
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import androidx.compose.ui.unit.dp
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import ch.dissem.yaep.domain.Clue
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import ch.dissem.yaep.domain.Grid
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import ch.dissem.yaep.domain.HorizontalClue
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import ch.dissem.yaep.domain.NeighbourClue
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import ch.dissem.yaep.domain.OrderClue
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import ch.dissem.yaep.domain.SameColumnClue
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import ch.dissem.yaep.domain.TripletClue
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import org.jetbrains.compose.resources.painterResource
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import yaep.commonui.generated.resources.Res
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import yaep.commonui.generated.resources.neighbour
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import yaep.commonui.generated.resources.order
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fun Modifier.forClue(clue: DisplayClue<out Clue>, padding: Dp = 8.dp): Modifier = this
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.alpha(if (clue.isActive) 1f else 0.2f)
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.padding(padding)
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.onEitherPointerAction { clue.isActive = !clue.isActive }
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@Composable
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fun HorizontalClue(
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modifier: Modifier = Modifier,
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spacing: Dp,
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clue: HorizontalClue,
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isClueViolated: Boolean
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) {
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ClueCard(
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modifier = modifier,
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spacing = spacing,
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isClueViolated = isClueViolated
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) {
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Row {
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when (clue) {
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is NeighbourClue<*, *> -> {
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DrawItem(modifier = Modifier.weight(1f), spacing = spacing, item = clue.a)
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Icon(
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modifier = Modifier.aspectRatio(1f).weight(1f),
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painter = painterResource(Res.drawable.neighbour),
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contentDescription = null
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)
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DrawItem(modifier = Modifier.weight(1f), spacing = spacing, item = clue.b)
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}
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is OrderClue<*, *> -> {
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DrawItem(modifier = Modifier.weight(1f), spacing = spacing, item = clue.left)
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Icon(
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modifier = Modifier.aspectRatio(1f).weight(1f),
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painter = painterResource(Res.drawable.order),
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contentDescription = null
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)
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DrawItem(modifier = Modifier.weight(1f), spacing = spacing, item = clue.right)
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}
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is TripletClue<*, *, *> -> {
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DrawItem(modifier = Modifier.weight(1f), spacing = spacing, item = clue.a)
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DrawItem(modifier = Modifier.weight(1f), spacing = spacing, item = clue.b)
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DrawItem(modifier = Modifier.weight(1f), spacing = spacing, item = clue.c)
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}
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}
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}
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}
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}
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@Composable
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fun VerticalClue(
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modifier: Modifier = Modifier,
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spacing: Dp,
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clue: SameColumnClue<*, *>,
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isClueViolated: Boolean = false
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) {
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ClueCard(
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modifier = modifier.aspectRatio(0.5f),
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spacing = spacing,
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isClueViolated = isClueViolated
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) {
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Column {
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DrawItem(modifier = Modifier.weight(1f), spacing = spacing, item = clue.a)
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DrawItem(modifier = Modifier.weight(1f), spacing = spacing, item = clue.b)
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}
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}
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}
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@Composable
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fun ClueCard(
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modifier: Modifier = Modifier,
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spacing: Dp,
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isClueViolated: Boolean,
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content: @Composable () -> Unit
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) {
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val colors = MaterialTheme.colorScheme
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OutlinedCard(
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modifier = if (isClueViolated) {
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modifier.shadow(
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8.dp,
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shape = CardDefaults.outlinedShape,
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ambientColor = colors.error,
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spotColor = colors.error
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)
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} else {
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modifier
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},
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shape = RoundedCornerShape(spacing),
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border = if (isClueViolated) {
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remember { BorderStroke(1.0.dp, colors.error) }
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} else {
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CardDefaults.outlinedCardBorder()
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}
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) {
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content()
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}
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}
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class DisplayClue<C : Clue>(val clue: C) {
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var isActive: Boolean by mutableStateOf(true)
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var isViolated: Boolean by mutableStateOf(false)
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fun update(grid: Grid) {
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isViolated = !clue.isValid(grid)
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if (isViolated) {
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isActive = true
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}
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}
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}
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118
commonUI/src/commonMain/kotlin/ch/dissem/yaep/ui/common/grid.kt
Normal file
118
commonUI/src/commonMain/kotlin/ch/dissem/yaep/ui/common/grid.kt
Normal file
@@ -0,0 +1,118 @@
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package ch.dissem.yaep.ui.common
|
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import androidx.compose.foundation.layout.Column
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import androidx.compose.foundation.layout.Row
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import androidx.compose.foundation.layout.fillMaxWidth
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import androidx.compose.foundation.layout.padding
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import androidx.compose.foundation.layout.wrapContentHeight
|
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import androidx.compose.runtime.Composable
|
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import androidx.compose.runtime.LaunchedEffect
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import androidx.compose.runtime.getValue
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import androidx.compose.runtime.mutableStateOf
|
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import androidx.compose.runtime.remember
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import androidx.compose.runtime.setValue
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import androidx.compose.ui.Modifier
|
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import androidx.compose.ui.unit.Dp
|
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import androidx.compose.ui.unit.dp
|
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import ch.dissem.yaep.domain.GameCell
|
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import ch.dissem.yaep.domain.GameRow
|
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import ch.dissem.yaep.domain.Grid
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import ch.dissem.yaep.domain.Item
|
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import ch.dissem.yaep.domain.ItemClass
|
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|
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@Composable
|
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fun PuzzleGrid(
|
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modifier: Modifier = Modifier,
|
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selectDirectly: Boolean,
|
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spacing: Dp = 8.dp,
|
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grid: Grid,
|
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onUpdate: () -> Unit
|
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) {
|
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Column(modifier = modifier) {
|
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for (row in grid) {
|
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PuzzleRow(
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row = row,
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onUpdate = onUpdate,
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onSnapshot = { grid.snapshot() },
|
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onUndo = { grid.undo() },
|
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spacing = spacing,
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selectDirectly = selectDirectly
|
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)
|
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}
|
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}
|
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}
|
||||
|
||||
@Composable
|
||||
private fun PuzzleRow(
|
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row: GameRow<ItemClass<*>>,
|
||||
onUpdate: () -> Unit,
|
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onSnapshot: () -> Unit,
|
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onUndo: () -> Boolean,
|
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spacing: Dp,
|
||||
selectDirectly: Boolean
|
||||
) {
|
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Row(
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modifier = Modifier
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.fillMaxWidth()
|
||||
.wrapContentHeight()
|
||||
) {
|
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val allOptions = row.options
|
||||
for (cell in row) {
|
||||
var selection by remember(cell) { mutableStateOf(cell.selection) }
|
||||
val options = remember(cell) {
|
||||
allOptions.map { Toggleable(it, cell.options.contains(it)) }
|
||||
}
|
||||
LaunchedEffect(cell) {
|
||||
cell.optionsChangedListeners.add { enabled ->
|
||||
options.forEach { it.enabled = enabled.contains(it.item) }
|
||||
}
|
||||
cell.selectionChangedListeners.add {
|
||||
selection = it
|
||||
onUpdate()
|
||||
}
|
||||
}
|
||||
Selector(
|
||||
modifier = Modifier
|
||||
.padding(spacing)
|
||||
.weight(1f),
|
||||
spacing,
|
||||
selectDirectly = selectDirectly,
|
||||
options = options,
|
||||
onOptionRemoved = {
|
||||
onSnapshot()
|
||||
cell.options.remove(it)
|
||||
row.cleanupOptions()
|
||||
},
|
||||
onOptionAdded = {
|
||||
cell.options.add(it)
|
||||
},
|
||||
selectedItem = selection,
|
||||
onSelectItem = { selectedItem ->
|
||||
onSelectItem(row, cell, options, selectedItem, onSnapshot, onUndo)
|
||||
}
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private fun onSelectItem(
|
||||
row: GameRow<ItemClass<*>>,
|
||||
cell: GameCell<ItemClass<*>>,
|
||||
options: List<Toggleable<Item<ItemClass<*>>>>,
|
||||
selectedItem: Item<ItemClass<*>>?,
|
||||
onSnapshot: () -> Unit,
|
||||
onUndo: () -> Boolean
|
||||
) {
|
||||
if (selectedItem != null) {
|
||||
onSnapshot()
|
||||
cell.selection = selectedItem
|
||||
row.cleanupOptions()
|
||||
} else {
|
||||
while (cell.selection != null) {
|
||||
if (!onUndo()) break
|
||||
}
|
||||
options.forEach { option ->
|
||||
option.enabled = cell.options.contains(option.item)
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user