f23f432f07
Decryption works now!
...
(well, for v4 pubkeys at least)
2015-05-09 17:27:45 +02:00
d0250444d5
Docs
2015-05-08 13:15:29 +02:00
5d6484cdf3
Pubkey import now works properly
...
(well theoretically - practically we still need client support to store them)
2015-05-06 20:36:42 +02:00
fde6398156
Fixed some stuff and broke some other - my goal is to solely use the java.security API
2015-05-05 20:48:42 +02:00
a65907f13b
Some work on addresses and private keys that still doesn't work. As a side effect, sending objects now works basically.
2015-05-01 17:14:43 +02:00
8d1466f6f4
Updated documentation
2015-04-30 20:34:42 +02:00
2b1ca3467a
Use 'content' as word for user-to-user messages and broadcasts
2015-04-29 20:13:43 +02:00
b104b84449
Documentation
2015-04-29 20:10:05 +02:00
08c46b3a97
Some work on addresses, unfortunately it doesn't work yet.
2015-04-29 20:08:59 +02:00
00bd6a08b7
Added SerializationTest for object payload (which is probably the most important)
2015-04-28 18:36:07 +02:00
407c432f3c
More documentation
2015-04-26 20:37:19 +02:00
f00c6018e7
Some refactoring
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- I didn't like the way the context was initialized
- The DatabaseRepository got too complicated
2015-04-24 11:11:08 +02:00
c99d3f0db8
Forgot to add this to the documentation commit
2015-04-24 09:54:44 +02:00
d3499c9627
Added some address generation and handling
2015-04-24 09:53:58 +02:00
096f5db1bb
Documentation
2015-04-22 23:10:09 +02:00
51c1ecfd41
Minor refactoring
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I think having the read method in the same place as the write method might help preventing some errors
There are some people who are strictly against using static methods. I suppose I'm not experienced enough yet.
2015-04-18 16:44:00 +02:00
2cd857dd36
If we compare IVs, they of course must properly implement the equals method
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This fixes the bug where we would request objects again that were already stored.
2015-04-18 14:34:04 +02:00
ceae11b5c6
Minor DB updates
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A node can support multiple streams. Unfortunately, an address can't so there might be multiple entries of the same address for different streams.
Also, store object types. I think we'll need them later, specially in search for public keys we requested.
2015-04-18 14:32:09 +02:00
e611e5e20a
More or less properly shutdown client / network node
2015-04-17 13:01:46 +02:00
8d7b9f6457
Improved POW to use all cores. Interestingly, speed up factor seems to be greater than the number of cores (but still quite slow for real word application)
2015-04-17 11:17:39 +02:00
388a10fe8a
Moved POW to its own port so it will be easily possible to create other (faster) implementations
2015-04-14 21:52:21 +02:00
32de01bbf5
Some basics seem to work now like storing messages, addresses, inventory vectors etc.
2015-04-14 19:47:53 +02:00
751ed0c637
Some more POW work - it seems to work, but is very, very, extremely slow.
2015-04-14 19:40:10 +02:00
daa9a9911b
Added some POW code, it probably doesn't work yet
...
(takes very long and uses lots of battery, but I didn't get a result yet)
2015-04-11 16:16:41 +02:00
9b383e3bcd
Added comments and a few more object types
2015-04-08 20:54:00 +02:00
35088ca033
Network code now works well enough for the server to think it successfully established a connection
2015-04-07 18:48:58 +02:00
3299d8ca4a
Networking code, untested
2015-04-06 10:01:03 +02:00
0c4b39bdee
It's now possible to send a 'version' message that will be accepted by the other node.
2015-03-31 21:06:42 +02:00
c2624dcd15
Added README.md
2015-03-20 14:24:12 +01:00
caf66ea9a5
Some basic entities and project structure
2015-03-20 14:18:29 +01:00