2cd857dd36
If we compare IVs, they of course must properly implement the equals method
...
This fixes the bug where we would request objects again that were already stored.
2015-04-18 14:34:04 +02:00
ceae11b5c6
Minor DB updates
...
A node can support multiple streams. Unfortunately, an address can't so there might be multiple entries of the same address for different streams.
Also, store object types. I think we'll need them later, specially in search for public keys we requested.
2015-04-18 14:32:09 +02:00
e611e5e20a
More or less properly shutdown client / network node
2015-04-17 13:01:46 +02:00
8d7b9f6457
Improved POW to use all cores. Interestingly, speed up factor seems to be greater than the number of cores (but still quite slow for real word application)
2015-04-17 11:17:39 +02:00
388a10fe8a
Moved POW to its own port so it will be easily possible to create other (faster) implementations
2015-04-14 21:52:21 +02:00
32de01bbf5
Some basics seem to work now like storing messages, addresses, inventory vectors etc.
2015-04-14 19:47:53 +02:00
751ed0c637
Some more POW work - it seems to work, but is very, very, extremely slow.
2015-04-14 19:40:10 +02:00
daa9a9911b
Added some POW code, it probably doesn't work yet
...
(takes very long and uses lots of battery, but I didn't get a result yet)
2015-04-11 16:16:41 +02:00
9b383e3bcd
Added comments and a few more object types
2015-04-08 20:54:00 +02:00
35088ca033
Network code now works well enough for the server to think it successfully established a connection
2015-04-07 18:48:58 +02:00
3299d8ca4a
Networking code, untested
2015-04-06 10:01:03 +02:00
0c4b39bdee
It's now possible to send a 'version' message that will be accepted by the other node.
2015-03-31 21:06:42 +02:00
c2624dcd15
Added README.md
2015-03-20 14:24:12 +01:00
caf66ea9a5
Some basic entities and project structure
2015-03-20 14:18:29 +01:00