* use modules instead of source sets
* Kotlin JVM instead of multiplatform (for now) to make things simpler
* Warning: GameCell doesn't use mutableState anymore, this needs to be
fixed for the UI to work!
22 lines
990 B
TOML
22 lines
990 B
TOML
[versions]
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agp = "8.5.0"
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android-compileSdk = "34"
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android-minSdk = "24"
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android-targetSdk = "34"
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androidx-activityCompose = "1.9.0"
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compose = "1.6.8"
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compose-plugin = "1.6.11"
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kotlin = "2.0.0"
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[libraries]
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androidx-activity-compose = { module = "androidx.activity:activity-compose", version.ref = "androidx-activityCompose" }
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kotlin-test = { module = "org.jetbrains.kotlin:kotlin-test", version.ref = "kotlin" }
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atrium = { module = "ch.tutteli.atrium:atrium-fluent", version = "1.2.0" }
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[plugins]
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androidApplication = { id = "com.android.application", version.ref = "agp" }
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androidLibrary = { id = "com.android.library", version.ref = "agp" }
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jetbrainsKotlinCompose = { id = "org.jetbrains.kotlin.plugin.compose", version.ref = "kotlin" }
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jetbrainsCompose = { id = "org.jetbrains.compose", version.ref = "compose-plugin" }
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kotlin-multiplatform = { id = "org.jetbrains.kotlin.multiplatform", version.ref = "kotlin" }
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kotlin-jvm = { id = "org.jetbrains.kotlin.jvm", version.ref = "kotlin" } |