Fix cleanup
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@@ -71,9 +71,10 @@ fun PuzzleGrid(
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val allOptions = row.options
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for (item in row) {
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var selection by remember { mutableStateOf(item.selection) }
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val options = remember { allOptions.map { Toggleable(it, item.options.contains(it)) } }
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val options =
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remember { allOptions.map { Toggleable(it, item.options.contains(it)) } }
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LaunchedEffect(item) {
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item.removedListeners.add { removed ->
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item.optionsRemovedListeners.add { removed ->
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options
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.filter { removed.contains(it.item) }
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.forEach { it.enabled = false }
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@@ -88,10 +89,14 @@ fun PuzzleGrid(
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.padding(8.dp)
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.weight(1f),
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options = options,
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onOptionRemoved = {
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item.options.remove(it)
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row.cleanupOptions()
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},
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selectedItem = selection,
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onSelectItem = {
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item.selection = it
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grid.cleanupOptions()
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row.cleanupOptions()
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}
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)
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}
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@@ -28,6 +28,7 @@ import kotlin.math.min
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fun <C : ItemClass<C>> Selector(
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modifier: Modifier = Modifier,
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options: List<Toggleable<Item<C>>>,
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onOptionRemoved: (Item<C>?) -> Unit,
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selectedItem: Item<C>?,
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onSelectItem: (Item<C>?) -> Unit,
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) {
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@@ -54,6 +55,7 @@ fun <C : ItemClass<C>> Selector(
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matcher = PointerMatcher.mouse(PointerButton.Secondary),
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onClick = {
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option.enabled = false
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onOptionRemoved(option.item)
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}
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)
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)
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@@ -6,14 +6,14 @@ class GameCell<C : ItemClass<C>>(
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options: Collection<Item<C>>
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) {
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val selectionChangedListeners = mutableListOf<(Item<C>?) -> Unit>()
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val removedListeners = mutableListOf<(Collection<Item<C>>) -> Unit>()
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val optionsRemovedListeners = mutableListOf<(Collection<Item<C>>) -> Unit>()
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var selection: Item<C>? = selection
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set(value) {
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field = value
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selectionChangedListeners.forEach { listener -> listener(value) }
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}
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val options = ObservableSet(options.toMutableSet()) { removedListeners.forEach { listener -> listener(it) } }
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val options = ObservableSet(options.toMutableSet()) { optionsRemovedListeners.forEach { listener -> listener(it) } }
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}
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fun <C : ItemClass<C>> GameCell<C>?.mayBe(item: Item<C>, mayHaveSelection: Boolean = true) =
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@@ -11,12 +11,14 @@ class GameRow<C : ItemClass<C>>(
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cells.forEach { cleanupOptions(it) }
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}
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private fun cleanupOptions(cell: GameCell<C>) {
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if (cell.options.size == 1 && cell.selection == null) {
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cell.selection = cell.options.first()
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private fun cleanupOptions(cell: GameCell<C>, firstCall: Boolean = true) {
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if ((firstCall && cell.selection != null) || (cell.options.size == 1 && cell.selection == null)) {
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if (cell.selection == null) {
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cell.selection = cell.options.first()
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}
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filter { otherCell -> otherCell != cell && otherCell.selection == null }.forEach { otherCell ->
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otherCell.options.remove(cell.selection)
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cleanupOptions(otherCell)
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cleanupOptions(otherCell, false)
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}
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}
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}
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