Add keyboard control (WIP)
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@@ -1,5 +1,6 @@
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package ch.dissem.yaep.ui.desktop
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import SelectionManager
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import androidx.compose.foundation.Image
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import androidx.compose.foundation.layout.PaddingValues
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import androidx.compose.foundation.layout.Spacer
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@@ -16,6 +17,8 @@ import androidx.compose.material3.Text
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import androidx.compose.material3.TopAppBar
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import androidx.compose.runtime.Composable
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import androidx.compose.ui.Modifier
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import androidx.compose.ui.draw.scale
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import androidx.compose.ui.input.key.onKeyEvent
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import androidx.compose.ui.unit.dp
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import androidx.compose.ui.window.WindowPlacement
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import androidx.compose.ui.window.WindowScope
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@@ -40,11 +43,13 @@ import yaep.desktop.generated.resources.Res as DRes
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@Composable
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fun WindowScope.DesktopWindow(
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useDarkMode: Boolean,
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selectionManager: SelectionManager,
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topBar: @Composable () -> Unit,
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content: @Composable (PaddingValues) -> Unit
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) {
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AppTheme(darkTheme = useDarkMode) {
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Scaffold(
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modifier = Modifier.onKeyEvent { event -> selectionManager.onKeyEvent(event) },
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topBar = {
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WindowDraggableArea {
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topBar()
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@@ -6,6 +6,7 @@ import androidx.compose.runtime.mutableStateOf
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import androidx.compose.runtime.remember
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import androidx.compose.runtime.setValue
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import androidx.compose.ui.Modifier
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import androidx.compose.ui.input.key.Key
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import androidx.compose.ui.text.font.FontFamily
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import androidx.compose.ui.text.font.FontStyle
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import androidx.compose.ui.text.font.FontWeight
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@@ -47,10 +48,12 @@ fun main(): Unit = application {
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state = windowState,
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icon = painterResource(DRes.drawable.ic_launcher)
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) {
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val selectionManager = remember { SelectionManager(Key.Tab).apply { isActive = true } }
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var useDarkMode by remember { mutableStateOf(true) }
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var resetCluesBeacon by remember { mutableStateOf(Any()) }
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DesktopWindow(
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useDarkMode = useDarkMode,
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selectionManager = selectionManager,
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topBar = {
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AppBar(
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useDarkMode = useDarkMode,
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@@ -67,6 +70,7 @@ fun main(): Unit = application {
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) {
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App(
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modifier = Modifier.padding(it),
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selectionManager = selectionManager,
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spacing = 8.dp,
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selectDirectly = true,
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game = game,
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