Improve domain (WIP)
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@@ -1,23 +1,27 @@
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package domain
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const val PUZZLE_SIZE = 6
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import kotlin.reflect.KClass
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class Game(
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val categories: List<ItemCategory>,
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val grid: Grid,
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val horizontalRules: List<HorizontalRule>,
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val verticalRules: List<VerticalRule>
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val rules: List<GameRule>
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) {
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fun areCategoriesValid(): Boolean = categories.mapIndexed { index, category ->
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category.any { item ->
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categories.filterIndexed { i, _ -> i > index }.any { it.contains(item) }
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}
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}.none { it }
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val horizontalRules = rules.filterIsInstance<HorizontalRule>()
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val verticalRules = rules.filterIsInstance<VerticalRule>()
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fun areRulesViolated(): Boolean = horizontalRules
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.map { it.isRuleViolated(grid) }
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.reduce { a, b -> a || b }
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|| verticalRules
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fun areCategoriesValid(): Boolean {
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val usedCategories = mutableSetOf<KClass<out ItemClass>>()
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for (row in grid.rows) {
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val category = row.first().options.first()::class
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if (usedCategories.contains(category)) {
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return false
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}
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usedCategories.add(category)
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}
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return true
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}
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fun areRulesViolated(): Boolean = rules
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.map { it.isRuleViolated(grid) }
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.reduce { a, b -> a || b }
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}
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@@ -1,8 +1,10 @@
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package domain
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fun generateGame(): Game {
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fun generateGame(size: Int = 6): Game {
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// Here's a simple algorithm making use of your solver:
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// 0. Select $size classes and $size items per class.
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// 1. Generate a random puzzle instance.
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// 2. Build a set C of all possible clues that pertain to this puzzle instance. (There are a finite and in fact quite small number of possible clues: for example if there are 5 houses, there are 5 possible clues of the form "Person A lives in house B", 8 possible clues of the form "Person A lives next to house B", and so on.)
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// 3. Pick a random permutation c1, c2, ..., cn of the clues in C.
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// 4. Set i = 1.
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@@ -1,21 +1,21 @@
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package domain
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class GameRow(
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val category: ItemCategory,
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val cells: List<GameCell>
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) : List<GameCell> by cells
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class GameRow<C : ItemClass>(
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val category: C,
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val cells: List<GameCell<C>>
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) : List<GameCell<C>> by cells
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class Grid(
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val rows: List<GameRow>
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) : List<GameRow> by rows {
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val rows: List<GameRow<*>>
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) : List<GameRow<*>> by rows {
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fun indexOf(element: ItemClass): Int {
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val row = rows.first { it.category == element.category }
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val row = rows.first { it.category == element::class }
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return row.indexOfFirst { it.selection == element }
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}
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}
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class GameCell(
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var selection: ItemClass?,
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val solution: ItemClass,
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val options: List<ItemClass>
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class GameCell<C:ItemClass>(
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var selection: C?,
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val solution: C,
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val options: List<C>
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)
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