Fix tests & clues (WIP)

This commit is contained in:
2024-06-25 09:49:44 +02:00
parent 4c7cc68024
commit 593939a082
8 changed files with 175 additions and 54 deletions

View File

@@ -23,7 +23,7 @@ import domain.HorizontalClue
import domain.ItemClass
import domain.NeighbourClue
import domain.OrderClue
import domain.SameRowClue
import domain.SameColumnClue
import domain.TripletClue
import domain.generateGame
import org.jetbrains.compose.resources.painterResource
@@ -80,7 +80,7 @@ fun PuzzleGrid(
fun PuzzleClues(
modifier: Modifier = Modifier,
horizontalClues: List<DisplayClue<HorizontalClue>>,
verticalClues: List<DisplayClue<SameRowClue<ItemClass<*>>>>
verticalClues: List<DisplayClue<SameColumnClue<ItemClass<*>, ItemClass<*>>>>
) {
Column(modifier = modifier) {
LazyVerticalGrid(
@@ -137,7 +137,7 @@ fun PuzzleClues(
fun HorizontalClue(modifier: Modifier = Modifier, clue: HorizontalClue) {
Column {
when (clue) {
is NeighbourClue<*> -> {
is NeighbourClue<*, *> -> {
DrawItem(modifier = Modifier.weight(1f), clue.a)
OutlinedCard(modifier = modifier.aspectRatio(1f).weight(1f)) {
Image(
@@ -148,7 +148,7 @@ fun HorizontalClue(modifier: Modifier = Modifier, clue: HorizontalClue) {
DrawItem(modifier = Modifier.weight(1f), clue.b)
}
is OrderClue<*> -> {
is OrderClue<*, *> -> {
DrawItem(modifier = Modifier.weight(1f), clue.left)
OutlinedCard(modifier = modifier.aspectRatio(1f).weight(1f)) {
Image(painter = painterResource(Res.drawable.order), contentDescription = null)
@@ -156,7 +156,7 @@ fun HorizontalClue(modifier: Modifier = Modifier, clue: HorizontalClue) {
DrawItem(modifier = Modifier.weight(1f), clue.right)
}
is TripletClue<*> -> {
is TripletClue<*, *, *> -> {
DrawItem(modifier = Modifier.weight(1f), clue.a)
DrawItem(modifier = Modifier.weight(1f), clue.b)
DrawItem(modifier = Modifier.weight(1f), clue.c)
@@ -166,7 +166,7 @@ fun HorizontalClue(modifier: Modifier = Modifier, clue: HorizontalClue) {
}
@Composable
fun VerticalClue(modifier: Modifier = Modifier, clue: SameRowClue<*>) {
fun VerticalClue(modifier: Modifier = Modifier, clue: SameColumnClue<*, *>) {
Column(modifier = modifier) {
DrawItem(modifier = Modifier.weight(1f), clue.a)
DrawItem(modifier = Modifier.weight(1f), clue.b)

View File

@@ -1,13 +1,11 @@
package domain
import androidx.compose.ui.util.fastAny
class Game(
val grid: Grid,
val clues: List<Clue>
) {
val horizontalClues = clues.filterIsInstance<HorizontalClue>()
val verticalClues = clues.filterIsInstance<SameRowClue<ItemClass<*>>>()
val verticalClues = clues.filterIsInstance<SameColumnClue<ItemClass<*>, ItemClass<*>>>()
val positionalClues = clues.filterIsInstance<PositionClue<ItemClass<*>>>()
init {

View File

@@ -6,7 +6,8 @@ sealed class Clue {
sealed class HorizontalClue : Clue()
class NeighbourClue<C : ItemClass<C>>(val a: Item<C>, val b: Item<C>) : HorizontalClue() {
class NeighbourClue<A : ItemClass<A>, B : ItemClass<B>>(val a: Item<A>, val b: Item<B>) :
HorizontalClue() {
private val aType = a.itemType
private val bType = b.itemType
@@ -14,6 +15,19 @@ class NeighbourClue<C : ItemClass<C>>(val a: Item<C>, val b: Item<C>) : Horizont
val rowA = grid[aType.companion]
val rowB = grid[bType.companion]
val ia = rowA.indexOf(aType)
val ib by lazy { rowB.indexOf(bType) }
if (ia != -1) {
if (ib != -1) return !(ib == ia - 1 || ib == ia + 1)
return !(rowB.getOrNull(ia - 1).mayBe(b) ||
rowB.getOrNull(ia + 1).mayBe(b))
}
if (ib != -1) {
return !(rowA.getOrNull(ib - 1).mayBe(a) ||
rowA.getOrNull(ib + 1).mayBe(a))
}
for (i in 1 until grid.size) {
if (rowA[i - 1].mayBe(a) &&
rowB[i - 0].mayBe(b)
@@ -29,7 +43,8 @@ class NeighbourClue<C : ItemClass<C>>(val a: Item<C>, val b: Item<C>) : Horizont
}
}
class OrderClue<C : ItemClass<C>>(val left: Item<C>, val right: Item<C>) : HorizontalClue() {
class OrderClue<L : ItemClass<L>, R : ItemClass<R>>(val left: Item<L>, val right: Item<R>) :
HorizontalClue() {
private val leftType = left.itemType
private val rightType = right.itemType
@@ -37,26 +52,92 @@ class OrderClue<C : ItemClass<C>>(val left: Item<C>, val right: Item<C>) : Horiz
val rowLeft = grid[leftType.companion]
val rowRight = grid[rightType.companion]
val iLeft = rowLeft.indexOf(leftType)
val iRight by lazy { rowRight.indexOf(rightType) }
if (iLeft != -1) {
if (iRight != -1) return iRight <= iLeft
return rowRight.indexOfLast { it.mayBe(right) } > iLeft
}
if (iRight != -1) {
return rowLeft.indexOfFirst { it.mayBe(left) } in 0 until iRight
}
return rowLeft.indexOfFirst { it.mayBe(left) } >= rowRight.indexOfLast { it.mayBe(right) }
}
}
class TripletClue<C : ItemClass<C>>(val a: Item<C>, val b: Item<C>, val c: Item<C>) :
class TripletClue<A : ItemClass<A>, B : ItemClass<B>, C : ItemClass<C>>(
val a: Item<A>,
val b: Item<B>,
val c: Item<C>
) :
HorizontalClue() {
private val aType = a.itemType
private val bType = b.itemType
private val cType = c.itemType
override fun isRuleViolated(grid: Grid): Boolean {
val rowA = grid[aType.companion]
val rowB = grid[bType.companion]
val rowC = grid[cType.companion]
val rowA by lazy { grid[aType.companion] }
val rowB by lazy { grid[bType.companion] }
val rowC by lazy { grid[cType.companion] }
val ia = rowA.indexOf(aType)
val ib by lazy { rowB.indexOf(bType) }
val ic by lazy { rowC.indexOf(cType) }
if (ia != -1) {
if (ib != -1) {
when (ib) {
ia - 1 -> {
return if (ic != -1) {
ic != ia - 2
} else {
!rowC[ia - 2].mayBe(c)
}
}
ia + 1 -> {
return if (ic != -1) {
ic != ia + 2
} else {
!rowC[ia + 2].mayBe(c)
}
}
else -> return true
}
}
return when (ic) {
ia - 2 -> !rowB[ia - 1].mayBe(b)
ia + 2 -> !rowB[ia + 1].mayBe(b)
-1 -> !(rowB.getOrNull(ia - 1).mayBe(b) && rowC.getOrNull(ia - 2).mayBe(c)) &&
!(rowB.getOrNull(ia + 1).mayBe(b) && rowC.getOrNull(ia + 2).mayBe(c))
else -> true
}
}
if (ib != -1) {
if (ib == 0 || ib == rowB.size - 1) return true
return when (ic) {
-1 -> !(rowA.getOrNull(ib - 1).mayBe(a) && rowC.getOrNull(ia - 2).mayBe(c)) &&
!(rowA.getOrNull(ib + 1).mayBe(a) && rowC.getOrNull(ia + 2).mayBe(c))
ib - 1 -> rowA[ib + 1].mayBe(a)
ib + 1 -> rowA[ib - 1].mayBe(a)
else -> false
}
}
if (ic != -1) {
return !(rowB.getOrNull(ic - 1).mayBe(b) && rowA.getOrNull(ic - 2).mayBe(a)) &&
!(rowB.getOrNull(ic + 1).mayBe(b) && rowA.getOrNull(ic + 2).mayBe(a))
}
for (i in 2 until grid.size) {
if (rowA[i-2].selection == a){
return rowB[i - 1].mayBe(b) &&
rowC[i - 0].mayBe(c)
}
if (rowA[i - 2].mayBe(a) &&
rowB[i - 1].mayBe(b) &&
rowC[i - 0].mayBe(c)
@@ -73,7 +154,7 @@ class TripletClue<C : ItemClass<C>>(val a: Item<C>, val b: Item<C>, val c: Item<
}
}
class SameRowClue<C : ItemClass<C>>(val a: Item<C>, val b: Item<C>) : Clue() {
class SameColumnClue<A : ItemClass<A>, B : ItemClass<B>>(val a: Item<A>, val b: Item<B>) : Clue() {
private val aType = a.itemType
private val bType = b.itemType
@@ -81,8 +162,23 @@ class SameRowClue<C : ItemClass<C>>(val a: Item<C>, val b: Item<C>) : Clue() {
val rowA = grid[aType.companion]
val rowB = grid[bType.companion]
val ia = rowA.indexOf(aType)
val ib by lazy { rowB.indexOf(bType) }
if (ia != -1) {
return if (ib != -1) {
ib != ia
} else {
!rowB[ia].mayBe(b)
}
}
if (ib != -1) {
return !rowA[ib].mayBe(a)
}
for (i in 0 until grid.size) {
if (rowA[i].mayBe(a) && rowB[i].mayBe(b)) {
if (!rowA[i].mayBe(a) && !rowB[i].mayBe(b)) {
return false
}
}
@@ -92,6 +188,9 @@ class SameRowClue<C : ItemClass<C>>(val a: Item<C>, val b: Item<C>) : Clue() {
class PositionClue<C : ItemClass<C>>(val item: Item<C>, val index: Int) : Clue() {
override fun isRuleViolated(grid: Grid): Boolean {
val i = grid.indexOf(item.itemType)
if (i != -1) return i != index
return grid[item].mayBe(item)
}
}

View File

@@ -167,7 +167,7 @@ private fun getAllClues(rows: List<List<Item<ItemClass<*>>>>): MutableSet<Clue>
// Clue: Same Column
rows.map { it[j] }.forEach {
if (it != item) {
clues.add(SameRowClue(item, it))
clues.add(SameColumnClue(item, it))
}
}
}

View File

@@ -10,6 +10,8 @@ class GameRow<C : ItemClass<C>>(
val options: List<Item<C>>,
val cells: List<GameCell<C>>
) : List<GameCell<C>> by cells {
fun indexOf(element: C) = indexOfFirst { it.selection?.itemType == element }
fun updateOptions() {
val selections = mapNotNull { it.selection }
forEach { it.options.removeAll(selections) }
@@ -64,9 +66,10 @@ class GameCell<C : ItemClass<C>>(
val options = options.toMutableStateList()
var selection by mutableStateOf(selection)
fun mayBe(item: Item<C>) = selection == item || (selection == null && options.contains(item))
}
fun <C : ItemClass<C>> GameCell<C>?.mayBe(item: Item<C>) = this != null && (selection == item || (selection == null && options.contains(item)))
class Item<C : ItemClass<C>>(
val itemType: C,
val symbol: String = itemType.symbols.random()