274c16b748
Implemented sending messages (and fixed a few bugs on the way)
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This closes issue #3
2015-05-29 13:17:00 +02:00
c7542e438f
Ignore this test - it's pointless anyway
2015-05-26 17:54:04 +02:00
f0d4f3f81f
Updated version to 0.0.1 (I don't know why 1.0 is default for new projects/modules)
2015-05-26 17:30:45 +02:00
245ca22743
Updated documentation, added German translation
2015-05-24 21:55:37 +02:00
b793526f2f
Inventory items are now saved only if processing didn't fail. Receiving messages works, but there seems to be a problem with the POW check in some circumstances.
2015-05-23 10:27:05 +02:00
1fbc4a1d74
Major refactoring
2015-05-19 19:16:20 +02:00
a65907f13b
Some work on addresses and private keys that still doesn't work. As a side effect, sending objects now works basically.
2015-05-01 17:14:43 +02:00
00bd6a08b7
Added SerializationTest for object payload (which is probably the most important)
2015-04-28 18:36:07 +02:00
f00c6018e7
Some refactoring
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- I didn't like the way the context was initialized
- The DatabaseRepository got too complicated
2015-04-24 11:11:08 +02:00
51c1ecfd41
Minor refactoring
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I think having the read method in the same place as the write method might help preventing some errors
There are some people who are strictly against using static methods. I suppose I'm not experienced enough yet.
2015-04-18 16:44:00 +02:00
e611e5e20a
More or less properly shutdown client / network node
2015-04-17 13:01:46 +02:00
32de01bbf5
Some basics seem to work now like storing messages, addresses, inventory vectors etc.
2015-04-14 19:47:53 +02:00
35088ca033
Network code now works well enough for the server to think it successfully established a connection
2015-04-07 18:48:58 +02:00
3299d8ca4a
Networking code, untested
2015-04-06 10:01:03 +02:00
0c4b39bdee
It's now possible to send a 'version' message that will be accepted by the other node.
2015-03-31 21:06:42 +02:00
caf66ea9a5
Some basic entities and project structure
2015-03-20 14:18:29 +01:00